MANMEET SAGRI

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IAT 333 · Interaction Design Methods

The Glazing
Guide

4 Team Members
5 Phases
Real Client
3 mo Timeline

January – April 2025

Team: Manmeet Sagri, Amanda Eng, Victoria Lo, Christine An

My Role: Ideation, User Research, Content Writing & Co-Prototyping

Tools: Figma, FigJam, Google Docs

Client: Palette Art Studio, New Westminster

What is it?

A three-month interaction design project completed in partnership with Palette Art Studio. Customers at the studio struggled with the multi-step glazing process: relying on verbal instructions, spending long stretches comparing paint colours, and crowding around a single Paint Bar station.

Our team designed a system of three connected interventions: a Digital Colour Guide, Table Infographics, and a redesigned Paint Bar chalkboard. The goal was to give customers more independence and reduce the workload on the studio owner, Narges.

This was the most demanding and most rewarding project I have worked on. We met every four days, ran structured design retrospectives, and visited the studio multiple times for research and feedback sessions.

The Process

Phase 1

Field Research & On-Site Observation

documenting site visit research methods, data types, and design focus at Palette Art Studio
key insights from studio visits and customer interviews

I co-led the user research phase. We visited Palette Art Studio twice. Once for a quieter studio tour and owner interview, and once during a busy drop-in session to observe customers actively painting. I interviewed Narges, the studio owner, to understand her workflow and pain points. I also spoke with customers directly to understand how they navigated the glazing process.

Key observations I documented: customers stood at the Paint Bar for several minutes comparing colour swatches, many used their phones as colour references, Narges relied entirely on verbal instructions because the only written guide was a small chalkboard, and taped-over tiles indicated out-of-stock colours without any clear labelling system.

Phase 2

Synthesis, Personas & Journey Mapping

Ethnography poster documenting site visit research methods, data types, and design focus at Palette Art Studio
Personas for the three customers we interviewed
Customer journey map for Armine
Customer journey map for Beth

I contributed content and writing to the weekly research posters we produced throughout this phase. Each week the team was expected to synthesize our findings into a clear deliverable. I wrote the content for the participant group, observation notes, and key insights sections.

Together we built three personas: Beth (a planner who researches before booking), Armine (a spontaneous drop-in), and Narges (the studio owner and sole employee). The journey map traced Beth's full experience from discovery through departure, mapping her pain points and moments of confusion onto each stage.

Phase 3

Ideation & Concept Development

Three early concept directions for the Glazing Guide presented to Palette Art Studio
Finalized concept posters
Concept review slides showing the Digital Colour Guide, Magnetic Sample Tiles, and Website Revamp proposals
Picture from the meeting workshop with the owner + customer showcasing our ideas and getting feedback

We generated three concept directions as a team. Two were ideas I proposed: the Digital Colour Guide (a QR-accessible mobile tool for browsing paint colours) and the Magnetic Sample Tiles (removable tiles for comparing colours at the table). The chalkboard redesign came from another teammate.

We presented all three to Narges in a workshop session. The Magnetic Sample Tiles were ultimately set aside because the production cost made them impractical for the studio. That feedback directly shaped which concepts moved into prototyping.

Phase 4

Prototyping & Design

Digital Colour Guide prototype showing mobile colour browsing interface with numbered paint swatches
In-progress redesigned Paint Bar chalkboard showing step-by-step glazing instructions

I co-prototyped the Digital Colour Guide interface in Figma with a teammate. My focus was on the content structure and interaction flow: deciding what information appeared at each step, how colours would be numbered and displayed, and how the mobile layout would guide a customer from the QR code scan through to selecting their paint at the bar.

Throughout this phase our team ran weekly design retros led by our team lead. These sessions helped us step back, identify what was working, and prioritize what needed to change before the next iteration. Working this way taught me how much clearer design decisions become when you build in structured reflection time.

Phase 5

Final System & Outcomes

Final redesigned Paint Bar chalkboard with clear step-by-step glazing instructions for customers
Final table infographic providing illustrated pottery painting tips and frequently asked questions

The final Glazing Guide is a three-part system. The Digital Colour Guide lets customers browse and compare paint colours from their phone using a QR code at the Paint Bar. The Table Infographics give step-by-step painted pottery instructions and FAQs directly at each table. The Redesigned Chalkboard replaces Narges's verbal instructions with a clear visual guide at the Paint Bar itself.

Together these three interventions reduce crowding at the Paint Bar, give customers more confidence to work independently, and free up Narges to focus on the parts of her work she actually enjoys.

Problems & Reflection

Problem

Customers had no independent way to explore paint colours.

The only colour reference was a wall of numbered tiles at the Paint Bar, which required customers to stand in one spot and compare colours visually without being able to bring samples back to their table. The Digital Colour Guide solved this by giving customers a mobile tool they could use from their seat, reducing crowding and speeding up the decision.

Problem

Verbal instructions created bottlenecks around Narges.

Because Narges delivered all glazing instructions verbally, customers who missed a step or forgot what to do had to wait for her to be free. The table infographics and redesigned chalkboard gave customers a written reference they could check independently, reducing how often they needed to interrupt Narges during busy sessions.

Challenge

I had less confidence in visual execution than in ideas and research.

Coming into this project I was stronger in ideation and writing than in visual design and illustration. My teammates were more confident illustrating and building in Figma, which pushed me to contribute where I was strong: generating concepts, writing poster content, and leading research conversations. I also picked up new Figma skills from working closely alongside my team throughout the prototyping phase.

What I Learned

Structure, leadership, and iteration make the difference in team design.

This project changed how I think about design work. The structured meeting schedule, weekly deliverables, and regular design retros meant we never lost momentum and always knew what needed to happen next. Working under strong team leadership taught me that good collaboration is not just about everyone contributing equally. It is about everyone contributing where they are strongest, and being honest about where they need support.

Project Slides

Browse selected slides from our final presentation deck.

Glazing Guide presentation slide 1

Slide 1 of 21